Bullet heaven roguelite : Godot
Cloudbreaker
An inventory management action roguelite set in the sky. Your build lives in your inventory, so what you carry matters as much as how you dodge.
We put a demo on Steam for Next Fest in June 2026 and launched the full game on September 15, 2026.
- Code and design. Combat, run structure, inventory systems, and the tooling behind them.
- Steam Deck. Tuned the controls so the game plays well on Deck.
- Data. Player telemetry through Talo, used to steer balance decisions.
- Studio. Steam backend, launch planning, working with our PR partner, and business operations.