I'm Brendan Tipney, a technical designer and creative technologist in Nova Scotia,
Canada. I like the space where code, real time graphics, and physical things meet, and I like
building the tools that let other people work there too.
I'm one half of Ballast Games,
where we shipped Cloudbreaker on Steam in September 2026. Before that I spent three years at
Arcturus, first supporting the creators who used HoloSuite, then as a Technical Designer
building XR games and demos with volumetric video.
Before that, eight years at Nautel as an electronics tech, testing, repairing, and supporting
broadcast transmitters for customers all over the world. That job taught me to write instructions that
work the first time.
I care about tight feedback loops: tools you can poke at, systems you can read, and visuals that respond
to whatever you give them.
Technical Design : XR, gameplay, interaction
Creator Tools : Editor UI, plugins, docs
Tech Art : Shaders, VFX, real time
Hardware : CAD, fabrication, electronics
Clients : Support, training, project management