Brendan Tipney
Game developer, creative technologist, and technical designer, based in Nova Scotia, Canada.
Building shaders, interactive installations, and the systems behind indie games.
Work
Technical Art : AR / VFX
A selection of augmented reality and real-time VFX projects I have worked on: camera tracking, shader-driven materials, and procedural compositing. Built for the Quest 3, Apple Vision Pro, and iPhone.
In Development : Coming September 2026
An inventory-management action-roguelite built with my partner at Ballast Games. I lead code and gameplay design: combat, run structure, inventory systems, and tooling.
About
I'm Brendan Tipney, a developer, creative technologist, and technical designer based in Nova Scotia, Canada. I work at the intersection of code, real-time graphics, and gameplay, building tools, shaders, and the systems that hold games together.
I'm one half of Ballast Games, a two-person indie studio currently developing Cloudbreaker. Outside of the studio I like to experiment with any technology I can get my hands on, from CNC and 3D printers to FPV drones. I'm drawn to the limits where the digital and physical meet.
I care about tight feedback loops: tools you can poke at, systems you can read, and visuals that respond to whatever you give them.